Disney’s “Infinity” game embodies many of the concepts that
define “play” as discussed in class. There is agency and openness, fun and
pleasure, learning (especially about role assignments), and intertextuality.
These elements of play help extend reality, react to existing reality, and to
focus on process rather than product.
Not only
are there choices as a character in the game, but also as a player of the game.
Benjamin pointed out how we chose not to watch the tutorial as a class. Because
of the choices we made, we were focused more on the process of learning how to
play than making things within the game. After most of the class had left, I
decided to go back and learn how to play because I figured I could have more
fun if I knew what all the possibilities were. We learned that we could build,
race, treasures, and fight others. Prior
to that, my classmates had only figured out how to build and destroy. I enjoyed
myself more because I had other things to do. It was the same with “Clue” the board
game that we played earlier in class. The group I played with made an executive
decision not to read the rules to incorporate new possibilities of the game. We
could not exercise full agency in the game because we did not learn all the
rules to work within that scene of constraint. Another thing to note about
“Infinity” is that the game itself stated, “Be creative!” The tutorial
encouraged to not just copy the examples of building cities given, but to make
something new. They can react to the
reality of the existing game, and make it their own. Children’s media helps
foster what is thought to be innate in children (imagination and creativity).
However, because adults make it, I believe adult ideas of creative processes
can be projected onto the child through the game and, in a way, warps the
agency of the player.
We learned
about how to play the game, but within the game, your characters learn about
how to do adult-like activities. Learning about role assignments and
responsibilities occurs. In class we talked about how when children play “make
believe” they take on characteristics of adults like playing doctor or school
or house. In “Infinity” you learn how to
be a builder and an interior designer, a racer, and a fighter, most of these
roles being more characteristic to adult work. It makes adulthood appealing by
portraying these responsibilities as a game, but it also helps children learn
other skills like hand eye coordination with racing and aesthetic design skills
with building forests and buildings.
Intertextuality exists within “Infinity”
just as it does in the examples we watched from “The Lego Movie” and “Rango.”
Disney characters from different movies play together and within each other’s
set designs. It extends reality for the children and could potentially help
them develop cognitive skills of thinking about possibilities (something I
learned in Adolescent development that does not actually happen until later).
Disney’s video game “Infinity” acts as a playground
for kids to learn about agency, creativity, and pop culture. Children are
allowed to not be satisfied with the existing stories and settings of characters by developing
skills and places in and with which the characters reside.
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